Every pub is a country. Every drink deploys troops. March between bordering territories, complete challenges for reinforcements, and invade whichever rival looks smug. Biggest kingdom wins.

Teams compete to conquer countries (pubs) on a bordered command map. You earn troops by buying drinks and completing each territory's unique challenge.
When time's called, the team with the highest combined territory value rules them all. Diplomacy optional. Betrayal traditional.
Movement is restricted to adjacent countries - you can only advance across borders shown on the map. No teleporting. Crossing back through a country you've visited? You'll need to buy at least one drink or complete its challenge to pass.
Claim a country by getting a round in. Every drink deploys troops - the bigger the round, the stronger your garrison and the harder you are to dislodge.
Every territory hides one unique challenge. Complete it for a hefty troop bonus - but each one can only ever be claimed once, by one team, all game.
Any enemy country can be taken - deploy a higher troop value than the occupying force and it's yours. Worried about your own borders? Revisit and buy more drinks to reinforce.
Every territory hides a special operation. Here's what real teams did for their troop bonuses.
Recruit a full guard of honour and march your team through it.
Drop and give us ten - drill your squad into fighting shape, in public.
Carry a fallen comrade to safety. Style points for commitment.
Yes - we draw the map and borders around your chosen patch of London, and the territory challenges can be themed to your company or occasion.
Strategy, overwhelmingly. Alliances, betrayals and border control win games - not big rounds. Soft drinks deploy troops too.
About 3 hours of campaigning, ending with the final map reckoning at the last pub.
15 to 200, in teams of 4-6. More teams means more borders - and more wars.
Only pleasantly. Everything is optional, venue-friendly, and designed to make the group chat funnier.
Territories is the gentlest-paced of our games - holding your ground from a comfortable pub chair is a legitimate strategy.