Live-action conquestRisk, but real

Territories
Pub Race

Every pub is a country. Every drink deploys troops. March between bordering territories, complete challenges for reinforcements, and invade whichever rival looks smug. Biggest kingdom wins.

A team advancing through London at night
Highest territory value wins ⚔️
The objective

Build the most powerful kingdom on the map.

Teams compete to conquer countries (pubs) on a bordered command map. You earn troops by buying drinks and completing each territory's unique challenge.

When time's called, the team with the highest combined territory value rules them all. Diplomacy optional. Betrayal traditional.

How to play

01

March on foot 🥾

Movement is restricted to adjacent countries - you can only advance across borders shown on the map. No teleporting. Crossing back through a country you've visited? You'll need to buy at least one drink or complete its challenge to pass.

02

Deploy troops 🍺

Claim a country by getting a round in. Every drink deploys troops - the bigger the round, the stronger your garrison and the harder you are to dislodge.

03

Special operations 🎯

Every territory hides one unique challenge. Complete it for a hefty troop bonus - but each one can only ever be claimed once, by one team, all game.

04

Invade & reinforce ⚔️

Any enemy country can be taken - deploy a higher troop value than the occupying force and it's yours. Worried about your own borders? Revisit and buy more drinks to reinforce.

Dispatches from the front line

The challenges, caught on camera.

Every territory hides a special operation. Here's what real teams did for their troop bonuses.

Guard of Honour

Recruit a full guard of honour and march your team through it.

Boot Camp

Drop and give us ten - drill your squad into fighting shape, in public.

No Man Left Behind

Carry a fallen comrade to safety. Style points for commitment.

Good questions

FAQs

Can we personalise it?

Yes - we draw the map and borders around your chosen patch of London, and the territory challenges can be themed to your company or occasion.

Is it about drinking or strategy?

Strategy, overwhelmingly. Alliances, betrayals and border control win games - not big rounds. Soft drinks deploy troops too.

How long does it take?

About 3 hours of campaigning, ending with the final map reckoning at the last pub.

How many people can play?

15 to 200, in teams of 4-6. More teams means more borders - and more wars.

Are the challenges embarrassing?

Only pleasantly. Everything is optional, venue-friendly, and designed to make the group chat funnier.

What if a team member needs a rest?

Territories is the gentlest-paced of our games - holding your ground from a comfortable pub chair is a legitimate strategy.